ARandVR:Thefutureofworkandplay?
Virtualrealityanditsmoreoutward-lookingcousinaugmentedrealityaresettotransformbothentertainmentandemployment,butitsstillearlydays.
AR和VR:工作和娱乐的未来?
虚拟现实及其更加外向的堂兄增强现实将改变娱乐和就业,但它仍处于早期阶段。
VirtualReality(VR)andAugmentedReality(AR)areoftenmentionedinthesamebreath,buttherearesignificantdifferencesbetweenthetwotechnologies--althoughtheyalsosharemanyfeatures.
虚拟现实(VR)和增强现实(AR)经常被同时提及,但两种技术之间存在显着差异-尽管它们也共享许多功能。
VRtypicallyimmersestheuserinavirtualworldviaaheadsetthatlargelyisolatesyoufromtherealworld.AR,ontheotherhand,insertsvirtualobjectsandinformationintotherealworld,augmentingyourexperienceofitviaaheadsetthat,ideally,isasdiscreetaspossible.
VR通常通过耳机将用户沉浸在虚拟世界中,这在很大程度上将您与现实世界隔离开来。另一方面,AR将虚拟对象和信息插入现实世界,通过耳机增强您的体验,理想情况下,耳机尽可能谨慎。
AlthoughVRopensuppotentiallyunlimitedvirtualworlds,itsaspatiallyrestrictedexperienceasfarastheuserisconcerned.YouwontbestrayingfarfromapowerfulPCwhenusingacutting-edgeimmersiveVRsystemsuchastheOculusRiftorHTCsVivePre,forexample.Andalthoughlessimmersive(ambient)smartphone-basedsystemssuchasGoogleCardboardandSamsungsGearVRareavailable,yourehardlylikelytowalkdownthestreetwearingone.
尽管VR打开了潜在无限的虚拟世界,但就用户而言,它是一种空间受限的体验。例如,当使用OculusRift或HTC的VivePre等先进的沉浸式VR系统时,您不会偏离功能强大的PC。虽然可以使用基于智能手机的系统,如GoogleCardboard和三星的GearVR,但你几乎不可能穿着它走在街上。
Bycontrast,AR,almostbydefinition,requiresthatuserbeabletomovearoundrelativelyfreelyintherealworld.ThatswhyMicrosoftdesigneditsHoloLenstobeaself-contained,battery-poweredmixedrealityplatform,andwhythefield-worker-focusedDAQRISmartHelmetissimilarlyautonomous.Meanwhile,attheevenmoremobileendofthescale,GoogleGlass--nowdiscontinued,butreportedlyundergoingarevampcalledProjectAura--hasinspiredanumberofsmartglasses-styleARheadsets,includingtheMeta1.Smartheadphoneswithadisplay